There hasn’t been much exciting progress on Swipecart since the public alpha testing release. I’ve been in full grind mode trying to come up with more interesting puzzles and obstacles to keep your little dudes from the finish line. Its a real design challenge trying coming up with ideas that are fun yet challenging, and even more difficult is trying to constantly keep the player from becoming bored.
To keep you, the reader from getting bored, here are some track obstacles that are currently being implemented or are in the planning stages.
- Icy track that crumbles
- Rolling snowballs
- Slow pads/patches
- Reverse springs
- More snow
And here is a nice gif of what happens to ice when a half ton mine cart rolls over it:
Tantalizing! New screenshots will follow with the next update.
An updated version of Swipecart has been released that fixes several important issues and adds a few things to the current alpha release.
- Fixed exploit allowing the skipping of levels (oops)
- Fixed exploit allowing unlimited gems (double oops)
- Just plain took out all developer commands
- Added help button to editor
- Added portrait clicking and set swapping to the garage UI
- Added BATS
Get Swipecart Alpha v0.0.11a here for Windows PC.
In addition the HTML5 Browser version has been updated to 0.0.11a, though there are issues with syncing profiles with the web version. You may need to clear your browser cache to see the latest version.
Here are a list of things currently being worked on:
- Mailing items to other players
- Rewards for finishing collections
- A guided story/quest journal
- A score attack/infinite runner mode
Stay tuned for more updates on the current state of the game.
The Windows PC alpha release of Swipecart is finally ready to be thrust into the wild like a newborn animal, forced to survive for its rightful place in the indie game food chain. In other words, the alpha is available here and will henceforth be available from the main site. There are a few niggling issues that need fixing in a small hotfix update later this weekend and those changes will be documented in a later post, as well as a list of upcoming features and things that are being worked on.